This study explored developmental changes and differences in play strategies. It focused on the process of establishing self, partner and object through social interaction as the 3 components of the game play situation. Participants were 28 same sex/same age pairs of children of the following ages : (1) 3 years, 7 months to 5 years, 6 months; (2) 5 years, 7 months to 7 years, 6 months; and (3) 7 years, 7 months to 9 years, 6 months. Two 10-trial sessions of the "marble-pull game" were videotaped for behavioral analysis. Children in the first age group earned significantly more marbles than children in the second, and children in the third age group earned more marbles than chldren in the second, but only in the latter session. Regression analysis indicated that "taking-turns" had the most beneficial effect on earnings and "proposing rules" was related to effectiveness of "taking-turns" in the third age group The discussion concerned the integratuon of cognitive, social and emotional development into goal oriented social behavior. Three developmental levels of game play strategy were proposed as follows : (1) obedience; (2) individualism and competition orientation; and (3) mutual benefit orientation depending on the context.
View full abstract